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Viktualienmarkt - filming location in Germany

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Volucap Berlin, Fraunhofer Heinrich Hertz Institute & Studio Babelsberg VolStage

Here is how this works in practice. Volumetric capture across Germany is anchored by Volucap Berlin. Germany's first volumetric capture studio, a joint venture with the Fraunhofer Heinrich Hertz Institute Berlin (HHI), capturing performers in full 360-degree motion as VR/AR/XR-ready point clouds + meshes. Their 32-camera (later 60+) array, machine-learning-driven reconstruction, and Microsoft Mixed Reality Capture lineage make it one of Europe's two or three benchmark volumetric studios.

Here is the short of it. Supplementary infrastructure has Studio Babelsberg VolStage (NEP Group JV), Bavaria Film virtual production, MMC Studios Köln virtual production, and Pixomondo Frankfurt (Sony Pictures Imageworks acquired 2022, Mandalorian Vol Stage alumni). Output formats target Unreal Engine 5 + Niagara + Lumen real-time pipelines, USDZ + glTF + Alembic + PLY workflows for Apple Vision Pro + Meta Quest + PlayStation VR + Microsoft HoloLens + Snapchat Lens + Instagram AR delivery.

Here is the breakdown. Heritage German XR + scientific imaging leadership traces from Fraunhofer-Gesellschaft (Germany's applied-research powerhouse with 76+ institutes — the inventors of MP3 audio compression among countless other technologies) through Berlinale Sectional VR (profiling XR since 2017) and Filmuniversität Babelsberg Konrad Wolf + Filmakademie Baden-Württemberg Ludwigsburg + Hochschule für Film und Fernsehen München training pipelines.

Here is what that looks like on the ground. We pre-clear FFA + DFFF + GMPF rebates forms (GMPF 25% uncapped since 2023), file Medienboard Berlin-Brandenburg + FFF Bayern + Filmstiftung NRW + MFG Baden-Württemberg + MDM + BKM notifications, and set up KSK-registered freelance volumetric directors + capture supervisors + post artists under BG ETEM + VBG safety governance.

Heritage Babelsberg global shoots (Matrix Resurrections 2021, Wonka 2023, Argylle 2024) plus All Quiet on the Western Front 2022 show volumetric workflows already mainstream. Cross-border supplements arrive same-week from London + Vienna.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Germany?

Germany has access to volumetric capture facilities through partnerships with European studios in Berlin and Munich. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Germany that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.